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Yakuza: Cabaret Club Clash!

Hello! This is a personal fan project I've been working on recently. It's based on the mini-game from Yakuza 0 called "Cabaret Club Grand Prix" which I greatly enjoy. I wanted to concept what the game would be like on mobile and if it incorporated Gatcha elements from other popular mobile games. This is an ongoing project and I hope to do a lot more with it!

Yakuza 0 is property of SEGA and this work is purely for recreational purposes.

The main game screen during the "open for business" phase of the game.

The main game screen during the "open for business" phase of the game.

Annotations of my changes to the original game design to adapt it to mobile device.

Annotations of my changes to the original game design to adapt it to mobile device.

A zoom in on the UI, the only real changes from the original game are the time meters and the portraits. In my design, the hostess' would be 2D art instead of 3D.

A zoom in on the UI, the only real changes from the original game are the time meters and the portraits. In my design, the hostess' would be 2D art instead of 3D.

The tables would be presented as isometric 2D art. Forgoing animation, character mood and behaviour would be illustrated by emojis such as hearts, stars and smiles above the characters' heads.

The tables would be presented as isometric 2D art. Forgoing animation, character mood and behaviour would be illustrated by emojis such as hearts, stars and smiles above the characters' heads.

Portraits of the hostesses, both when in reserve (small portraits) and active serving a customer (large portraits)

Portraits of the hostesses, both when in reserve (small portraits) and active serving a customer (large portraits)